Homogeneous Coordinates

Throwing out the last coordinate:

Homogeneous Coordinates

Previous equation is not linear

Trick: add one more coordinate:

2D

3D

Homogeneous coordinates are invariant under scaling

If you scale the homogeneous coordinate by some , the coordinate in pixel space will be unaffected because of the division by a .

Convert from Homogeneous Coordinates

Perspective Projection

Projection is a matrix multiply using homogeneous coordinates.

3D -> 2D This multiplication is a linear transformation.

Here is the focal length, which is the distance from the center of projection to the projection plane ( in the previous figure)

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